![]() ![]() ![]() In the World of Darkness, most vampires in the game refer to themselves and their race as "Kindred" although some vampires, specifically members of the Sabbat faction, refer to themselves as "Cainites" as the curse that transforms them into vampires is said to have originated from the blood of Caine. Vampires in World of Darkness World of Darkness Vampire seriesĪ diagram of the genealogy of the Assamites Main article: Masquerade society It is up to the story teller to set how high a dice roll must be to be considered a success (usually 6 for standard actions). The resulting number is the number of die rolled to perform the task. For example, to land a punch, the character's dexterity and brawl skill are combined. The number of dice used correspond to the player's current skill level, often based on two different skills that together represent the player's ability. The actions taken during gameplay are expressed using ten-sided dice. If the individual's Humanity drops to zero, the Beast takes over and the vampire is in a state of constant frenzy known as Wassail. Brutal, immoral actions risk lowering a vampire's Humanity score. Each vampire has a Humanity score, measuring how closely in touch with his human nature the vampire is as it decreases, the vampire becomes more susceptible to his Beast, the feral side of the vampiric soul that is driven entirely by rage and hunger. These tricks simulate many of those portrayed on film, such as turning into animals or mist, sleeping in the ground or having unnatural charisma and powers of hypnotic suggestion.Ĭlose to the central theme of the game is the Humanity mechanic. A vampire has a blood pool signifying the amount of human blood or vitae currently in their body this blood can be spent to power abilities and perform supernatural tricks. In addition to the general Storytelling rules, it uses a number of specific mechanics aimed towards simulating the vampiric existence. Vampire is based on the Storytelling System. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind. The gloomy and exaggerated version of the real world that the vampires inhabit, called the " World of Darkness," forms an already bleak canvas against which the stories and struggles of characters are painted. The game uses the cursed and immortal vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror. In 1996, a short-lived but successful television show loosely based on the game, Kindred: The Embraced, was produced by Aaron Spelling for the Fox Broadcasting Company. Several associated products were produced based on Vampire: the Masquerade, including dice, collectible card games ( Vampire: The Eternal Struggle), video games ( Vampire: The Masquerade – Bloodlines and Vampire: The Masquerade – Redemption), and numerous novels. All of White Wolf's tabletop roleplaying games are now published by Onyx Path Publishing, including Vampire. The game line was discontinued in 2004 followed by a revision of the setting in Vampire: The Requiem.Ī 20th Anniversary Edition of Vampire: The Masquerade was printed in 2011 and the game was officially revived as part of White Wolf Publishing's shift to a print on demand business model, and multiple new Masquerade products have been announced. In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. It is an RPG set in a fictionalized "gothic-punk" version of the modern world, where players assume the roles of vampires, who are referred to as "Kindred", and deal with their night-to-night struggles against their own bestial natures, vampire hunters and each other. Vampire: The Masquerade is a role-playing game (RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storytelling System games for its World of Darkness setting line. Vampire: The Masquerade (Revised Edition) cover Template:Multiple issues Vampire: The Masquerade File:Vampmasq.jpg ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |